13 August 2007

Top 10 Essential RPGs

*Big* D20

Over at Tales of the Rampant Coyote Jay listed the 16 Essential RPGs. I thought I'd give it a go myself, there is quite a bit of overlap with his list but then it's likely that there would be. I've also only done ten, I've been conditioned to base 10 scales though I salute Jay and his hexadecimal ranking :D.

Baldur's Gate II
Though I enjoyed the first Baldur's Gate I also found it deeply frustrating. The second one changed all that. The character interaction with members of your party was mature. I don't mean that they talked about rude things, I mean that your party turned to you for advice, they had conflicting emotions and opinions about situations. Often I'd be playing through the game hoping that one of my party members would start their next conversations (indeed I changed the heartbeat or flags at times to insure they would). Your character felt like it was an influence on the world around it, that your actions mattered and the game brought you in.
Final Fantasy VII
The Final Fantasy series has long been at the top of my list. I guess VII stands out, in part, as it was the first I played but also for its solid story and good game system. I really enjoyed FFVIII and FFX and FFXII wasn't bad but I think one Final Fantasy game is enough for the line-up.
Fallout 2
I'd start by saying that Fallout 2 had a bigger impact on me than the first one. I picked up a Fallout pack that included them both so I played them at roughly the same time and, I felt, the second one had the edge in character interaction. The post-apocalyptic setting and the dark humour of the games really made it one of my top RPGs of all time.
Planescape Torment
Unlike Jay I have played this game. It's an amazing game that focuses on the story of the central character, a man who wakes up on slab in a morgue. It's got some interesting philosophical dialogues and solid story.
System Shock 2
System Shock 2 is genuinely creepy. It's probably the first game that put me on edge about the sounds in the ship around me. Some people might not consider this an RPG but I think it has the same level of story development as many of them along with stats, so what more do you want? It's immersing and involved and had me more emotionally attached to the stories of the crew members than many more traditional RPGs have ever succeeded with.

Elder Scrolls IV: Oblivion
As Ray stated many consider Morrowind to be a better RPG. However I think Oblivion's quest system is better sorted which means I can better manage actually getting through the varieties of quests and side-quests there are in the game (even still it has take me many, many, hours to get through it). Graphically it is beautiful, and though not something that should be a factor in this compilation, does add to the feeling of an immersing world and made me continue to want to explore the setting.
NeverWinter Nights
NeverWinter Nights represents two main things for me. Its development tools are great fun to work with (I'm designing a module with it at the moment) and it was the first RPG I really took online to play with friends. That experience was great. The single player though, felt a little like a step back from Baldur's Gate II. In part just having one henchman rather than a party didn't feel as good. I can see focusing on both single and multiplayer experience might well do this though.
Star Wars: Knights of the Old Republic
Yet another BioWare game but with a good set of characters and a great story (ok, I admit I didn't see the plot twist coming and was pleasantly surprised when it did) with the Star Wars universe background but not directly linked to the films setting I was a really enjoyable game.
Arcanum
Arcanum was somewhat a flawed game in its execution. Buggy and rough around the edges but I really enjoyed the magic against technology clash and the Victorian steampunk setting.
Phantasy Star III
Phantasy Star was probably my first real introduction to computer RPGs (along with Rogue). I'm actually not sure how well it has aged. I bought the first three as a pack for the GBA and I found the user interface so bad that I had difficulty playing it. Plus, often, it resorts to you needing to talk to everyone in a town just to find out what to do next. However I loved the way it was about generations of a family (including branches of who said character is marrying) and at least tried some attempt at political intrigue rather than just there is a super-villain who hates everything (though it has that too).

So there you go, what would other people place in their top 10/16 RPG games that should be played?

09 August 2007

Rack Mounted PS3s

I was interested to read that Warhawk server cluster is using racks of PS3s. The obvious dig is that Sony just has heaps of PS3s lying around their offices. Seriously though, I get that you don't have to rewrite/recompile your code to work on other systems and can just use the same retail version you are giving the consumers but surely there is a better way to do it than this? I mean the cell processor was designed for rack mounted servers. I remember the reading about a cell based blade a while back, you'd think this would be a good way forwards for them.

Furthermore your interface either has a web system (which I doubt the released version has) or you have to get some poor sap to hook the system up to a screen to alter settings.

Anyway it just seems a waste, to me, to have something that includes components for graphics acceleration and a blu-ray drive to be used to run the headless job a dedicated server has.

07 August 2007

Casual Games

Soarin' Queue

This post was in draft for some time, I basically felt it was some half formed thoughts. It still is... I'm hoping for the other half soon :D.

I was waiting in the Soarin' ride queue at Disney's Epcot a few weeks ago. It was quite a long wait but was entertaining due to the fact they had some cinema screens set up with games on. Basically they just used a machine vision system to try and pick up on the general movement of the crowd to play some games. Some involved trying to keep thing in the air or breaking objects apart. Others involved racing using a consensus system to determine if the crowd is tell the bird to fly in a particular direction. It was enjoyable but more interestingly it was fascinating to see how many people were getting involved in it (though I guess a dull queue is pretty much the best way to get a captive audience).

It must be interesting developing games like this, designed to be played in the space of a few minutes that should be accessible to all. Of course their were points it seemed to be failing to pick up on people's attempt to play the game but then we aren't paying for it. Currently the Wii seems to be suffering from the controller just not having the fidelity for some games, better design will probably address this (not in increasing the accuracy of the controls but just insuring the games take this more into account) but perhaps that doesn't really matter. After playing Wii Sports I may not have found the controls perfect but the nature of the games never lead that to being a problem. I've recently been playing Super Rub-A-Dub which uses the SIXAXIS controller. Again the control system isn't exact but that's part of the fun of it. As long as that doesn't become a point of frustration then it is fine.

There is quite a debate in the games industry about this. With the current success of the Wii lots of people have looked more at drawing in the casual market. Gamasutra recently had some analysts opinions on what the other systems need to do to pick up the casual market. However The 1up Yours podcast, I felt, made a good point that Sony should probably be looking to position the PS2 as the casual games system. With EyeToy, Singstar, Guitar Hero and Buzz they can push a cheap entry system with a bunch of casual games already available. With the exception of Guitar Hero I think all these work fine on the PS3 ensuring that they can continue to push that system as well (as the upmarket version that also includes a Blu-Ray player and such). Perhaps that extends the life of the PS2 beyond what Sony really want but it also provides a system cheaper than the Wii to push at the casual market that could provide Sony two areas to move forward in.

05 August 2007

The Festival

Zombies on a break

People in Edinburgh are lucky in the fact that we get the festival at our doorstep every year. Of course often we are too busy moaning about tourists being everywhere to actually attend any festival events. I think actually enjoying the festival yourself is a great way to alleviate this. I've done festival events in years gone by but I'm trying to do a few more this year (though I still haven't booked them). Unfortunately the Edinburgh Interactive Festival doesn't seem to be running any public talks as it did in past years (just cheap short talk events rather than paying a fair chunk for an event I'd have to take a few days from work to go to). Though the talks they are having do look interesting and fairly diverse.

Anyway so hopes that I can attend more than three shows this year. I'm just back from seeing Famished, a Victorian zombie musical, which was fabulous from start to finish. With my girlfriend's interest in the Victorian era and my interest in zombies then it was an obvious choice and even with high expectations I came away really enjoying the show.

01 August 2007

WTF with Cables

Macbook Connection to HDMI

Please note: I've been recently learning all about the world of different video outputs and such. It's actually really dull and, for some reason, I've been inclined to blog about my woes as some form of cathartic release. This might be real dull reading.

So I got a HDMI to DVI connector for my Playstation 3 yesterday. I've been using component up until now but if they ever decide to use the ICT and if I want to up-scale DVDs (and my TV seems to have issues with ones not up-scaled over component) then I'll need to use a digital connection (actually with DVDs you can do it over VGA as well). So I plugged it in and set it up and noticed that the image had been shunted to the right by maybe 10cm. So you got a bit of the right hand image on the left hand side of the screen. This was very annoying. I looked around and checked out my screen settings but short of changing it to 4:3 (for a widescreen resolution, humm...) I couldn't figure out how to get 720p to fix. I tried 1080i and even 1080p where my TV will correctly downscale the image and display correctly. This would be fine by me, and, at first, testing a few things seemed to go fine. Except for the fact that Resistance: Fall of Man and Motorstorm only run at 720p so the image shift problem resurfaces when playing these games.

So unless I constantly switch back to component when I want to play these games or buy a new TV (I'm blaming my TV for this one) then I'm just giving up on the digital method and switching back to good ol' component again. Hope I don't find myself needing to watch DVDs on my PS3 any time soon.

Update: Except for the fact that my A/V system can't put both component videos into the same selection as two optical audio outputs so I can't tie my audio to my visual unless I use regular audio (and lose Dolby Digital). Arrrrrrgh!

31 July 2007

Pay For This Service To Pay For Other Things

Pile of Money

So I recently read that a magazine is to sell coverdisc content via Live. So we pay for a subscription to XBox Live to pay for a demo of a game they are then hoping that we buy. I guess it is a result in the magazine offering something in exchange for an exclusive demo from a publisher (be that cheaper advertising or such) and they are looking to recoup that expense. But really; Microsoft are just happy to let this happen, to charge for the demo for games for an online distributed medium? It's interesting as Penny Arcade were saying a while back:

After downloading something like six demos last week, to go to the store and buy them was a bizarre anachronism.

I wonder what Tycho thinks of now paying for a demo on Live! instead? Now I know that you don't have to pay for Live! to get downloadable content but the fact that we pay for the service in the first place would imply that you get some value for money rather than paying for things that are a way of tempting you into a purchase. It will be interesting if publishers feel that this puts them off signing exclusive deals (after all if the main purpose of your demo is to sell a game and people get annoyed at the fact the demo is been charged for will that negatively impact game sales). I expect that, post exclusive, the demo would be made available for free from the publisher. Furthermore I wonder whether Microsoft will frown on the Official XBox Magazine doing things like this?

03 July 2007

2 Years In

A couple of girls dancing in the rain, I don't know who they are either

I started this post a while back and, at first it focused on Southport June but I'll try and expand it a bit now since I realised I've been dancing for two years now and though I'd be a bit reflective on that.

I enjoyed Southport, a lot. Though I strangely was enjoying it as much for the social aspect as for the dancing. Don't get me wrong the dancing was great but I just felt I didn't do that much of it. I'm not sure why. Maybe I fancied being relaxed a bit as well and that lead to me talking more and generally sitting out rather than being on the dance floor all the time. There were some great moments though during the weekend; I forget how high the quality of dancer is at Southport. How most people there have a great sense of connection and musicality. I had some lovely dances with some lovely dancers and it's one of the few places I still get that high from.

I guess an annual review of my dancing makes me wonder how much I've come on from last year or whether my dancing has levelled out. Perhaps because of less of a drive to expand. I still want to learn new things but, at the same time, don't really want my dancing to become something I think about (while doing it) as at the moment its very automatic and that makes it feel better. I think that not learning as much also gives me the feeling that my dancing is stagnating a bit; maybe that's less the case for women who I dance with since they don't dance with me exclusively for the whole night but it certainly can feel that way for me. Possibly that has been a factor in doing more following and partner swapping (in my dancing) during MJ. My West Coast Swing has come on a little though not really in moves or such (where my knowledge of WCS moves isn't great) but more in technique.

I haven't really managed to get much Tango done. Indeed most of my experience is in the half-breed Jango. Still I'm hoping to actually attend lessons in a more committed way in the future. I love watching Tango and hope to learn it more myself.

I did enter into a competition as part of a team cabaret thing. It was quite hard work and a little stressful (like midway through the performance when the music cut out) but it was an interesting experience and definitely different from freestyle dancing. I don't know that I'd do it again (once might well have been enough).

Anyway this post seems to be taking a slightly negative tone. What's that about? I love dancing. I have improved and I hope that through the course of the next year I can continue to do so learning new things and maybe taking up different styles. I've met some new lovely people this year and continue to enjoy the company of people I met the year before. So for all that I've danced with Thanks, you've continued to make me love dancing and all the socialisation and fun that surrounds it.