18 February 2007


I've been working on RoboBlitz's design tool as a way of getting up to speed with Unreal 3's engine. I thought I'd try some simple Kismet scripting stuff and came up with a disco (using some dynamic lights and delay gates). I might post a little tutorial on the Wiki (which has been a bit of a mission to update anyway) though they've got some fine examples of the script in use there. Unfortunately I took a screen grab, it doesn't exactly show lots of lights interacting or anything very well being static and all. I just thought I'd post it to show what I'm up to.


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