Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

13 July 2008

The Future of TV

HDMI Cable

It's moaning time! I went out and bought a stupidly large TV (which was quite expensive but not as expensive as our bed; so that's fine). I also bought a HDMI cable to connect my PS3 to said TV. It failed to work. The TV seems to assume it is picking up a signal and the PS3 seems to assume it is giving one but something in-between seems to stop it. Of course it could have something to do with the PS3 outputting a 576P (PAL) resolution and the TV expecting a 480P input. In any case it doesn't work. What does work (though only to 1080i :'( ) is the YPrPb Component in. So once again I'm on analog input. Given the fact I also couldn't get a HDMI->DVI cable to work probably last year so far this new era of digital goodness hasn't exactly been all that good. I'll try and borrow a HDMI cable and, possibly, a PS3 and see what's failing.

Anyway I was generally unimpressed with Sony's customer service. After them stating that the PS3 will work fine on 125V it doesn't (I've got a transformer though). They didn't mention the fact that a PAL PS3 doesn't actually have the option of choosing an NTSC output. I also tried to register a Canadian account of the Playstation Network (like they told me to) and have it reject because the email address is already in use (for my other, UK, account). So I gave up on that.

What I have been impressed with though is Metal Gear Solid 4. The polish of the cutscenes in that game are amazing. Though I don't always agree with the direction that game has taken (or even understand half of the references to the previous games) I'm enjoying the points I get to play the game (which is less than you might expect an interactive experience to have) and enjoying the many cutscenes in the game.

23 April 2008

The Weekend Post

Halo

Now I'm going to use my blog in the more traditional sense. That is to just witter about what is happening in my life; well really to just talk about what a fantastic weekend I had.

I went to two fantastic dance events. Red Hot and Blue on Friday and a Ceroc Tea Dance on Sunday. Maybe it's the music, people or atmosphere at Red Hot and Blue but it felt like a bit of a weekender at home. It was lovely; I guess my only complaint was that we arrived quite late so I didn't get to enjoy it quite as much as I liked. The tea dance was also great; there were those few key dances that just made it wonderful.

We had my brother and sister over on Saturday night for Ultra-Boggle Extreme. It was meant to be an extended Boggle game but we didn't really play that much of it; maybe a good thing given how ridiculously good my sister is at that game. It was lovely to socialise with them though.

Other than that I finally got around to watching some of the Unreal Tournament III video tutorials (they came with Collectors Edition which I bought for these videos; otherwise I would have bought it on Steam).They were great; I wish I had these the first time I was working with the Unreal engine; it would have made my life much easier. Anyway; even though I haven't actually played Unreal Tournament III beyond one quick single player match I've very much enjoyed building a few levels with it (they aren't multiplayer balanced, more just playing with the editor).

Since I'm now on talking about games I also played some Halo 3; a bit of single player and my first multiplayer game. I've heard great things about the Halo 3 multiplayer and I thought I'd finally check it out. The great things are completely accurate; you start up the matchmaking and it has a Starter Playlist which takes you to a simple deathmatch game. It managed to match make me with three people; two of which had also never played it before and another who had played it six times and lost five. Maybe you can attribute that to the number of people playing Halo 3 but the ability to actually find other people, in a couple of minutes, who have a workable ping and have only just started is a real testament to the game.

15 April 2008

What I'm Playing

XBox Controller

Did I not say, earlier in the year, that I wouldn't post a What I've Been Playing? Well due to lack of any other blogging here I figured that maybe this post is something I might finish (it still took me days to get around to posting it).

I've been playing Company of Heroes and Burnout Paradise both of which, mostly, on multiplayer. Burnout Paradise's multiplayer component is great; it's really a great model on which others should base how to get into a multiplayer game. I'm looking forward to one of their forthcoming patches that include a lot of the stuff that is great fun in the singleplayer to multiplayer. The recent Company of Heroes patch includes team matchmaking (which seems to work ok) and the stability seems to be much improved with is great.

I played a bit of Kingdom Hearts 2 last night. I know it is upscaled on the PS3 (last time I played it was on the PS2) but… that game looks fantastic. Seriously the art style is fantastic, the character animation is great. It seems such a shame that new PS3 owners (with no backwards compatibility) won't be able to enjoy games like that.

I also bought Prey when it was going real cheap on Steam. I never really enjoyed the demo (I think I might have played it on the 360 so that might have had something to do with it) but I've been playing the full game and I've been really enjoying it. It pre-dates Portal in the use of a portal like system; though, in complete contrast to Portal, you don't have any control of the portal system. The portals are used by your enemies and the game world to send you around places. It also uses things like different gravity (including some that you control) and gravity walkways to send challenges at you in all sorts of strange angles. It also has this interesting art style which consists of a mixture of alien technology and organic material (which is unpleasant at times); since the aliens have teleported chunks of the Earth then there is also a blend of the familiar. Maybe it was the low expectations I had when starting this game but I've been impressed so far; I shan't go into any more as Shamus Young, over at Twenty Sided, did a much more in-depth look at it.

05 March 2008

Checkpoint Features

Bird

Rant time! I got Lost Odyssey on Monday and I'm still at the very early stages. Anyway I encountered the second boss fight (if you count the big, weird looking flame thrower, masher tank thing as the first). This boss is some big bird creature (not actually Big Bird from Sesame Street; though that would be interesting). You get to it by going up a mountain side finally hitting the top and cresting the hill into a long cutscene. The cutscene throws you straight into a boss fight.

The boss fight, for me, pretty much went you've got to be kidding me while it proceeded to rip my characters into tiny little bits. I had previously seen a save point before the boss which you can't reach due to triggering a cutscene before you get to it. I wondered, with baited breath, if it would make me do the whole mountain again. Thankfully the game designers had thought of this and put an respawn point just before the boss; yeay! sensible game designers. I tried a few more times; each time the bird showing me that immortal is really a relative thing and that my character, who apparently has lived 10,000 years up until now, is as fragile as the next guy. So I thought Why not go back down the hill and do some level grinding rather than hit the cutscene? So I did; after many pointless battles making my way down the hill I went and healed up in some conveniently placed empty cabin before saving and making the trek back up the hill again.

Once again my characters stood on top of a hill. Thankfully I discovered a way to skip the cutscene so I skipped past that to fight the BoD. I got further but it still kicked my not-so-immortal immortal ass. The Game Over words hauntingly appeared before the dialogue for Retry/I Can't Be Bothered Any more came up. I hit Retry and… was put back to my little cabin. Maybe the playtesters were just better than me but surely someone went the same direction as me back down the hill and many fights later? Maybe I wouldn't be so annoyed with the checkpoint logic not being set up to allow for it being invoked again if it wasn't for the fact that I can see a save point when I go into the cutscene. I got annoyed with the prospect of climbing the hill again (after doing some more of the grind) so I gave up for now.

I wonder if this has a place in Ernest Adams No Twinkie Database?

The thing is, some games, like Call of Duty 4 do such a good job of checkpoints that you don't even pay attention to things like saving. Unfortunately for these games the designers getting it right means that no one really even notices what a great job they do. It's only the games that frustrate you that you notice how bad it can be.

08 November 2007

Stranglehold

Max Payne

So with the much delayed release of the PS3 version of Stranglehold I got the Collector's Edition sent from the USA. After having some issues with the delivery company giving one of the two parcels to the wrong address (and they would have given the other one, the one with the game in to the wrong address too had it not been for the fact that the person didn't pay the customs duty tax) I got the parcel and could play the game. I've been really enjoying it, it's not the best game ever made but if you wanted the gun play from Feng Shui (or I guess HK action films which it is based on) in a computer game this seems like a good place to find it. I'm a bit disappointed with them stating the game is in 1080i on the back (though that might be the movie) as it isn't and my PS3 doesn't seem to like doing 720p correctly on the HDMI->DVI link. I'm also disappointed that the movie can't be played unless you start it in the game (though I knew you couldn't play it on a standard Blu-Ray player) mainly becuase it lacks the great controls the PS3 has. It also is the dubbed version with no other language or subtitle options.

Saying that it was still worth the wait (rather than just getting the XBox 360 version) for Hard Boiled. It's still, IMOHO, the best Hong Kong action film I've ever seen.

23 October 2007

Stuff

Orange Box

Anyway I'm still failing to blog. I've got half a write up of a weekender in September (which was awesome) and such to finish, at the rate I'm going I'll have another one to write about as well. To add to that it has taken nearly a week to actually post this rather than have it in draft.

I've been busy playing games; notably The Orange Box and Company of Heroes: Opposing Fronts though with a bit of Civilization IV thrown in for good measure and trying to finish my second Neverwinter Nights module which is going fine but still needs quite a bit more done.

After The Orange Box was released I stopped playing Team Fortress 2 and moved to Portal first instead. It's short but it's really, really, good fun. I love the sense of humour in the game, done mostly through the voices (it's amazing how something like a turret can seem silly just by adding some dialogue to it) and the ending was delightful. Some really strong scriptwriting, which is strange for a puzzle game. Though I haven't finished Half Life 2: Episode 2 it reminded me of what fantastic pacing Valve stick in their products. The diversity of game given its basic first person roots really shows off the designers skills. One minute you'll be driving around at breakneck speeds and the next you'll be holed up in a house trying to fight of a force of Combine, or trying to craw through a trench to avoid turrets. A lot of the fights seem really re-playable too with lots of choices about trying to out-manoeuvring you opponents (or get in a car and try and run them down). I noticed that Zero Punctuation covered this, his take is awesome.

I've had some really good matches on Company of Heroes as well. The two new armies have been really interesting to play with. I love the Panzer Elite, their fast play is a different style to the entrenching that I probably did more in the original but it works really well. What didn't seem to be working well was Relic Online servers that seemed to be having issues getting anyone logged in, it was funny to see the game names move to something expressing annoyance at that fact though. It really annoys me that they don't have any sort of direct IP connect or other fall back. Will they still be supporting this game in 10 years? I was, a fair while ago, playing Total Annihilation (which has only recently be crowned by Relic's games for me). Their online lobby is long gone, if it hadn't been for direct IP stuff we'd have been screwed. It's good to provide people with backup in the event that your service isn't working.

Other random news that I was reading was Halo 3 being blamed for slow month at the cinemas. Halo 3 was predicted at around 3 million sales over the first 12 days in the US. With a population around 300 million this accounts for around 1% of the population that might be staying at home instead. Are you sure the reason people aren't going to the cinema is because there isn't anything worth watching on at the moment? (Speaking of which after I failed to post this I watched Resident Evil: Extinction... humm).

08 October 2007

It's Been A While...

PS3 FUBAR

So it's been a while since I've posted, I've put a few things into draft but I just never get the time to finish them. I'll try harder :D.

Anyway I was going to post some drivel about how great Team Fortress 2 and how awesome other games are is but I'm going to post some other drivel instead about the new PS3

So a new PS3 model is out. This one is cheaper, which is great. What's awful about it, though, is the lack of any backwards compatibility with the PS2. Apparently it no longer works due to the removal of the Graphics Synthesizer, the final PS2 hardware component in the PS3. This is bad for me because it means that Sony will probably take focus away from their backwards compatibility which means less titles will be ported. This is bad for new consumers as there is a great range of PS2 titles that they won't be able to play on their new console. This is terrible for Sony because they've lost the plot. Seriously if they don't see the PS2 as a potential in road to the PS3 then they've been so consumed by their own hype about the next generation that they can't even see the fact that the Wii is destroying them in terms of market share. I had a plan a while back to give my mother my PS2 for her birthday and buy a couple of the casual games she might enjoy on it. I'm sure my parents, with the HDTV they have might be looking for a Blu-Ray player at some stage. The PS3 would be a great all around upgrade option from the PS2 except now it isn't. The PS2 has a huge install base, why the hell are they throwing that away?

I found the quote:

The new model is no longer backwards compatible with PlayStation®2 titles, reflecting both the reduced emphasis placed on this feature amongst later purchasers of PS3, as well as the availability of a more extensive line-up of PS3 specific titles

fascinating since I got my PS3 in July and most of the things I've been playing on it is PS2 games. Maybe it's that September bunch that are all about the new games but for me throwing away the extensive back catalogue of games that's on the PS2, along with the general confusion surrounding the different PS3 models (3 with varying levels of backwards compatibility in the US) makes me think that Sony aren't really sure what direction they are going in. Whether they can put in complete software emulation for the new breed I don't know, they certainly don't claim they have any plans to.

Update: Actually Edge's online thingy managed to chase this up:

The sheer numbers of PS2 titles available, together with the increased complexity of using a software only solution for each and every title means that to ensure accurate software emulation for the majority would be technically challenging, time consuming and costly.

Obviously they've done the number crunching and felt any increased sales of PS2 games aren't worth their while; or any PS2 to PS3 cross-sales aren't worth pursuing. It's a shame as there are still a few PS2 games I've got on a to buy list and the fact that they are discontinuing the lines that have the ability to play them means if I do need to get another PS3 then I'd be screwed.

10 September 2007

Top 10 Essential RPGs Follow Up

Lots of Dice

Jay recently posted an article about when great games cease to be great which I think is a bit related to the essential RPGs post a bit back. It seems linked to me as the initial question, which perhaps I failed to answer in my post, was What games do you feel that someone really should be familiar with to be considered an expert... on the subject of CRPGs? I pondered this because I'm not really certain that someone needs to have played Final Fantasy IV to really know about the Active Time Battle system that was used there-in. It's been used in other games subsequently, I many cases better, and someone who played a derivative is no less aware of this technique than someone who played the original.

My original list has some games that, personally, were great landmarks in my CRPG experience but aren't particularly fine examples of the genre or bring anything new to it (such as Phantasy Star III). Someone who wanted to learn from previous RPGs would probably do better to look elsewhere for solid gaming experience. The immaturity of the genre in the early years perhaps lead to very primitive story-telling technique and, as I'm no longer a teen, I'm not sure how well these games will hold up to scrutiny. I've certainly found that playing through some of the early Final Fantasy games on the GBA. Bad UI only furthers to put annoy people who have come to expect a smoother play experience from their games. Of course in the article about great games ceising to be great Jay argues the opposite, that it is fun. I'm quite sure that some games will never lose some of their charm. Perhaps the storyline is still strong and the mechanics bearable enough to put up with continuing or maybe nostalgia over the game drives me to play it where a new player would give up (maybe the best way to test this is to try a few of the games others listed that I haven't played and see if I enjoy them).

Of course if it isn't the mechanics that we are playing the old games for (if we argue that just an awareness of those mechanics rather than the origin is enough) and we are happy enough with the concept that most RPG plots are variations of a big list then what do the old games offer us? Perhaps nothing more than the right combination of mechanics and plots with a story that keeps us involved and characters that appeal to us (for whatever reason that is).

Looking back at my list most of the games there are because the characters appeal to me (Baldur's Gate II, Final Fantasy VII and Planescape Torment); the setting appealed to me (Arcanum, Fallout 2 and the creepy System Shock 2); the storyline appealed to me (Star Wars: Knights of the Old Republic). Leaving Phantasy Star III (which, along with the first and second, brought me into the whole CRPG), Neverwinter Nights (which didn't have the same level of emotional depth as Baldur's Gate II but was the first game to bring a good multiplayer CRPG experience to me) and, Oblivion which appeals to me on so many levels, maybe it hits the exploration part just right (I love it but I can't quite place why, perhaps a few years will tell whether this really is the case). So maybe, with that in mind, old games still appeal just as much to us because they are as strong, for all the right reasons, as new games are.

31 August 2007

Backwards Compatibility: An Update

PS3

I previously through in some of my thoughts on Backwards Compatibility, I finished God of War a while back on my PS3. Yes, I know that it seems silly that I got a PS3 basically to play upscaled versions of PS2 games on but God of War didn't work in my PS2 properly (and it's freakin' awesome). Anyway was given a 1 dot thing out of 3 dot things which basically means that it Should play on PLAYSTATION®3 with noticeable issues. If that's what 1 dot thing means then well done Sony's backward compatibility team. There were some artefacts generally at loading and a couple of times in the game but that was it. On the other hand playing Prince of Persia on the XBox 360 (which is binary in its compatibility) had it running in what looked like less than 4:3 ratio, suffering slowdown and crashing. Since my girlfriend was playing it at the time I ended up going for the (cheap) PC triple pack which also means I can play the other two as well.

We'll see whether I'll filled with rage again depending on how God of War 2 runs since I've ordered that. It's not listed on their Backwards Compatibility list but others have had some success according to the unofficial list; I'm pretty sure Sony should keep their own list up-to-date though. Ah well if it doesn't work I can always hope my PS2 fares better with the sequel than the first game.

I'm too busy playing BioShock at the moment to really care :D.

Oh and since it is vaguely related the very funny Zero Punctuation covers the console war.

Update: I've now played God of War II but, at the time of writing, it isn't listed in their backwards compatibility list. Now there are some games I have that I haven't tried but you'd think Sony would check out their new titles and add them to that list since I nearly didn't buy the game based on the fact that the fact it isn't there suggests it doesn't work. No problem yet, it seems to run beautifully.

22 August 2007

The March of Progress

NEC APC

I recently took part in the Valve's Steam Summary which basically just posts your system information to Valve. They then post that online which is probably a good cross section of the slightly higher end of the game playing market (I expect Steam users are probably a little bit more hardcore gamers than a standard cross-section). Looking at the results it appears that my machine is at the lower end to mid end of the spec (there are a few people who appear to be running Steam on toasters). One of the reasons that I love consoles is the lack of upgrade cycle (well there is an upgrade cycle for a new console but it is a much slower cycle). However the fact that I do some development means I still want PC games that have editors rather than their console variants and the fab thing about upgrading your PC is suddenly a bunch of your games look better (I'd love to run Company of Heroes at full graphic settings).

I gave Bioshock's demo a go on my 360 and then my PC and... well lets just say I'm going for the 360 version. I suspected as much when my machine just hit minimum specs for the game and Rainbow Six Vegas (another Unreal3 game) doesn't run great either. A while back Kotaku posted the system specs for Stranglehold which, among other crazy specs, required 2GB of RAM. I'm already planning on going for the PS3 version but looking at the Steam survey (at the time of writing) 4,650 out of 1,092,762 have 2GB or more of RAM. That's less than half a percent, it's not exactly a storming market, is it? There is something to be said about it not mattering how good your game looks or plays if no one can actually play it.

16 August 2007

Play Games With Other People

Router

I've not been a fan of Gamespy's Lobby system (I mentioned this in a post a while back) so I wasn't overly delighted to hear that the next Unreal Tournament is using it. Using it for PC/PS3 cross play is fine but since I'll probably get it on the PC (for UnrealEd and, given my PC spec, the inability to play it) then I can't wait to have a user name produced by randomly mashing a keyboard (though saying that my PS3 tag and XBox 360 tags have resulted in nearly the same pain) and happily knowing that it doesn't link to any other friends list I built up from other games using the GameSpy system.

I haven't tried the PS3 multiplayer system as it stands now. I've seen it identify my contacts are online but I haven't actually tried starting a game with it. I'd be interested to know how well it works. For my PC I looked at Playxpert (which I didn't have any contacts for but seems fine) and Valve's Steam Community (beta) which also seems great then it seems a shame that we can't use one of these. Of course Epic might choose to interact with such APIs so that you can seamlessly go from your desktop straight into a match you've been invited to, it would be great if they did.

Basically I feel that if a bunch of tech heads take half an hour to work out getting over the network, sorting out logins and actually getting to play the game then it doesn't hugely bode well for the growth of a multiplayer community.

13 August 2007

Top 10 Essential RPGs

*Big* D20

Over at Tales of the Rampant Coyote Jay listed the 16 Essential RPGs. I thought I'd give it a go myself, there is quite a bit of overlap with his list but then it's likely that there would be. I've also only done ten, I've been conditioned to base 10 scales though I salute Jay and his hexadecimal ranking :D.

Baldur's Gate II
Though I enjoyed the first Baldur's Gate I also found it deeply frustrating. The second one changed all that. The character interaction with members of your party was mature. I don't mean that they talked about rude things, I mean that your party turned to you for advice, they had conflicting emotions and opinions about situations. Often I'd be playing through the game hoping that one of my party members would start their next conversations (indeed I changed the heartbeat or flags at times to insure they would). Your character felt like it was an influence on the world around it, that your actions mattered and the game brought you in.
Final Fantasy VII
The Final Fantasy series has long been at the top of my list. I guess VII stands out, in part, as it was the first I played but also for its solid story and good game system. I really enjoyed FFVIII and FFX and FFXII wasn't bad but I think one Final Fantasy game is enough for the line-up.
Fallout 2
I'd start by saying that Fallout 2 had a bigger impact on me than the first one. I picked up a Fallout pack that included them both so I played them at roughly the same time and, I felt, the second one had the edge in character interaction. The post-apocalyptic setting and the dark humour of the games really made it one of my top RPGs of all time.
Planescape Torment
Unlike Jay I have played this game. It's an amazing game that focuses on the story of the central character, a man who wakes up on slab in a morgue. It's got some interesting philosophical dialogues and solid story.
System Shock 2
System Shock 2 is genuinely creepy. It's probably the first game that put me on edge about the sounds in the ship around me. Some people might not consider this an RPG but I think it has the same level of story development as many of them along with stats, so what more do you want? It's immersing and involved and had me more emotionally attached to the stories of the crew members than many more traditional RPGs have ever succeeded with.

Elder Scrolls IV: Oblivion
As Ray stated many consider Morrowind to be a better RPG. However I think Oblivion's quest system is better sorted which means I can better manage actually getting through the varieties of quests and side-quests there are in the game (even still it has take me many, many, hours to get through it). Graphically it is beautiful, and though not something that should be a factor in this compilation, does add to the feeling of an immersing world and made me continue to want to explore the setting.
NeverWinter Nights
NeverWinter Nights represents two main things for me. Its development tools are great fun to work with (I'm designing a module with it at the moment) and it was the first RPG I really took online to play with friends. That experience was great. The single player though, felt a little like a step back from Baldur's Gate II. In part just having one henchman rather than a party didn't feel as good. I can see focusing on both single and multiplayer experience might well do this though.
Star Wars: Knights of the Old Republic
Yet another BioWare game but with a good set of characters and a great story (ok, I admit I didn't see the plot twist coming and was pleasantly surprised when it did) with the Star Wars universe background but not directly linked to the films setting I was a really enjoyable game.
Arcanum
Arcanum was somewhat a flawed game in its execution. Buggy and rough around the edges but I really enjoyed the magic against technology clash and the Victorian steampunk setting.
Phantasy Star III
Phantasy Star was probably my first real introduction to computer RPGs (along with Rogue). I'm actually not sure how well it has aged. I bought the first three as a pack for the GBA and I found the user interface so bad that I had difficulty playing it. Plus, often, it resorts to you needing to talk to everyone in a town just to find out what to do next. However I loved the way it was about generations of a family (including branches of who said character is marrying) and at least tried some attempt at political intrigue rather than just there is a super-villain who hates everything (though it has that too).

So there you go, what would other people place in their top 10/16 RPG games that should be played?

09 August 2007

Rack Mounted PS3s

I was interested to read that Warhawk server cluster is using racks of PS3s. The obvious dig is that Sony just has heaps of PS3s lying around their offices. Seriously though, I get that you don't have to rewrite/recompile your code to work on other systems and can just use the same retail version you are giving the consumers but surely there is a better way to do it than this? I mean the cell processor was designed for rack mounted servers. I remember the reading about a cell based blade a while back, you'd think this would be a good way forwards for them.

Furthermore your interface either has a web system (which I doubt the released version has) or you have to get some poor sap to hook the system up to a screen to alter settings.

Anyway it just seems a waste, to me, to have something that includes components for graphics acceleration and a blu-ray drive to be used to run the headless job a dedicated server has.

07 August 2007

Casual Games

Soarin' Queue

This post was in draft for some time, I basically felt it was some half formed thoughts. It still is... I'm hoping for the other half soon :D.

I was waiting in the Soarin' ride queue at Disney's Epcot a few weeks ago. It was quite a long wait but was entertaining due to the fact they had some cinema screens set up with games on. Basically they just used a machine vision system to try and pick up on the general movement of the crowd to play some games. Some involved trying to keep thing in the air or breaking objects apart. Others involved racing using a consensus system to determine if the crowd is tell the bird to fly in a particular direction. It was enjoyable but more interestingly it was fascinating to see how many people were getting involved in it (though I guess a dull queue is pretty much the best way to get a captive audience).

It must be interesting developing games like this, designed to be played in the space of a few minutes that should be accessible to all. Of course their were points it seemed to be failing to pick up on people's attempt to play the game but then we aren't paying for it. Currently the Wii seems to be suffering from the controller just not having the fidelity for some games, better design will probably address this (not in increasing the accuracy of the controls but just insuring the games take this more into account) but perhaps that doesn't really matter. After playing Wii Sports I may not have found the controls perfect but the nature of the games never lead that to being a problem. I've recently been playing Super Rub-A-Dub which uses the SIXAXIS controller. Again the control system isn't exact but that's part of the fun of it. As long as that doesn't become a point of frustration then it is fine.

There is quite a debate in the games industry about this. With the current success of the Wii lots of people have looked more at drawing in the casual market. Gamasutra recently had some analysts opinions on what the other systems need to do to pick up the casual market. However The 1up Yours podcast, I felt, made a good point that Sony should probably be looking to position the PS2 as the casual games system. With EyeToy, Singstar, Guitar Hero and Buzz they can push a cheap entry system with a bunch of casual games already available. With the exception of Guitar Hero I think all these work fine on the PS3 ensuring that they can continue to push that system as well (as the upmarket version that also includes a Blu-Ray player and such). Perhaps that extends the life of the PS2 beyond what Sony really want but it also provides a system cheaper than the Wii to push at the casual market that could provide Sony two areas to move forward in.

31 July 2007

Pay For This Service To Pay For Other Things

Pile of Money

So I recently read that a magazine is to sell coverdisc content via Live. So we pay for a subscription to XBox Live to pay for a demo of a game they are then hoping that we buy. I guess it is a result in the magazine offering something in exchange for an exclusive demo from a publisher (be that cheaper advertising or such) and they are looking to recoup that expense. But really; Microsoft are just happy to let this happen, to charge for the demo for games for an online distributed medium? It's interesting as Penny Arcade were saying a while back:

After downloading something like six demos last week, to go to the store and buy them was a bizarre anachronism.

I wonder what Tycho thinks of now paying for a demo on Live! instead? Now I know that you don't have to pay for Live! to get downloadable content but the fact that we pay for the service in the first place would imply that you get some value for money rather than paying for things that are a way of tempting you into a purchase. It will be interesting if publishers feel that this puts them off signing exclusive deals (after all if the main purpose of your demo is to sell a game and people get annoyed at the fact the demo is been charged for will that negatively impact game sales). I expect that, post exclusive, the demo would be made available for free from the publisher. Furthermore I wonder whether Microsoft will frown on the Official XBox Magazine doing things like this?

22 June 2007

Game Reviews

Shadowrun Game Sunset

I was listening to the Major Nelson's Podcast which had an interview with Mitch Gitelman (FASA Studio Manager). Major Nelson talked about Shadowrun's reviews. The fact that a lot of the reviews very much enjoyed the game but then down rated it based on the price point. He was obviously unhappy with this, that the team's work was being put down based on the price point it came it at rather than the content of the work. He also stated that a film critic will rate a film based on how good that film based on its own merit rather than against some $10 entry cost.

It's a reasonable point though games, unlike films, do have different pricing schemes and that's bound to be a factor in a review. Perhaps the review should be done independently of the price and then that weighted in at the end. After all, the price is a variable factor, invariably people are going to find this game cheaper later in its life cycle. If they glance at reviews then they might be off-put by the ok scores when it's actually a great game underneath.

On the other hand I see the value-for-money factor as important. If someone sees a 9/10 review they might rush out and buy a game when the reviewer actually states something like the game is very well put together but it just cannot justify its high price point. Definitely worth picking up when it gets cheaper though. The person playing the game is then disappointed at just splashing out on something they played for a couple of hours (say) and stop trusting that site for reviews.

Anyway as it stands I'm not overly interested in Shadowrun. I've got lots of single and multiplayer games to play through. After playing Enemy Territory and the objective based gameplay therein; capture the flag and team deathmatch just don't really interest me that much anymore.

20 June 2007

Manhunt 2 Ban

Guts

So Manhunt 2 was rejected by the BBFC. The BBFC stated that the decision was not politically based but you can't help feel that is a part of it especially with comments like to issue a certificate would involve a range of unjustifiable risks, to both adults and minors.

Frankly I wasn't interested in the game anyway, I haven't played the first one and I've no desire to play this one, but I do worry about the repercussions of bans. First game companies need to tread lightly least they are unable to sell a game in countries (which given the ever increasing cost of games is a bad thing). Secondly it strikes me that we are regressing to a state where we need to be told what is and isn't acceptable for us to read, watch or play and that doesn't rest easily with me.

I was listening to the 1up Yours podcast (I think it was mentioned a couple of weeks ago) where one of the hosts mentioned that it didn't rest easy with him the thought of his son picking up a Wii controller and gesturing the actions of killing someone with a pen. I fully get that and I don't, for one minute, think these games should be played by children but if an adult does want to play a game like that how does it really differ from watching a slasher flick like Saw?

19 June 2007

Conversation Trees

Chit Chat

I recently finished a Neverwinter Nights module. I decided that module would have a sort of investigation feel to it. This resulted in a heap load of dialogue. In fact if there was one thing that became a drag during that module development it was dialogue trees. Often I'd look at the tree and realise that I had fallen into the linear trap. That is to say it read more like a script, the NPC says something, the player says something (not from a choice), the NPC replies, the player says their next bit...

Basically it became more like a JRPG with a very linear narrative. Where the player does little more than press the A button to continue. I have nothing against these games (indeed I love many of them) it's just they play like a novel, a railroad of story that the player hopefully enjoys but will reach virtually the same conclusion irrelevant of the actions of the player. This is not what I want in this game though, I want the player to be involved when choosing dialogue. I want the dialogue options to mirror things the player is actually thinking of asking. Finally I want to insure the player is given the chance of player the character in the way they see their character. That's something I didn't really manage to pull of but I felt it got better when I better planned the conversation and the points I wanted to pull across.

Lets take an example (not out of the game I just made), we have a plot where a man is pleading with the players to rescue his son who has been kidnapped by some orcs. His dialogue goes something on the line of Please <sir/madam> you have to help me get my son back. I don't have the strength to fight them myself. We want to cater for options in the way the player reacts to this, the three that stand out are heroic, selfish and evil. The first one says something like Of course! I will find these orcs and get your son back. the second has the player asking what treasure they'll get in return and the last one has the player being a heartless and turning him down. We should add a lesser type such as cautious where the player wants more details before committing (maybe that could be thorough instead). We might end that with the ability just to get out of the conversation tree entirely (ignoring the plot but maybe the player just wants to look at their journal) and jump to other points. Things like selfish will probably end with an accept/reject tree that cautious or possibly second plea in evil will (maybe the NPC will offer gold to the evil tree).

What is my point here? I ask myself that, often, but my point here is that we've outlined 4 routes for a very simple plot. Even then we can break these down further, for example why is the PC wanting to go the heroic route? Maybe they empathise with a farther who has lost his son, maybe they hate orcs, perhaps they just are that paragon of virtue that see the need to save the world in anyway they can or the evil character that is looking for redemption through their actions. If we gave conversation trees for each of these the size of our dialogue multiples quickly. This is a lot of work in terms of dialogue, scripting to record what options the player takes, quality assurance to test those. This is an even greater issue with voice acting and just how much needs to be recorded (and how much space that I can take up). It's no wonder, then, we see RPGs stick to a good/neutral/evil path in many cases; extensive dialogue can take an age to write and diluting your writing pool might dilute the key emotions or impact you want to convey with the core tree.

So what can we do? Can we generate dialogue trees semi-automatically in some places while still conveying the character we created? Can some NPC voice work be computer generated rather than voice acted?

14 June 2007

PoP

Prince of Persia Magic Circle

Since Prince of Persia was pretty much the game to bring me into the gaming scene I was overjoyed at its remake on XBLA. I'm loving the remake though it does show just how much more easy games have generally become. The amount of times I messed up a jump or such is surprising. Unlike Sands of Times there is no undo button, you just watch the prince slam against the floor and die. Likewise the traps don't just knock of a bit of health, they kill you. I tried to think back to when I first played the game if I survived any better than I do now and my answer is nope, just as bad as I did now. Indeed back then I used to skip a few levels so I didn't run out of time. This time, apparently, when I run out of time it's not the end of the world.

I've loved the recent Sands of Time series and I'm looking forward to the next instalment in the series. As for the XBLA, it's well worth checking out. It's unforgiving, but great.

10 June 2007

Backwards Compatibility

I was looking for an image to use related to backwards compatibility somehow but during a search on the tag Console I found this one and I loved it so I went for it instead.

Anyway for those of you who don't keep track of my current console ownership I don't have a PS3 currently. I'm thinking of getting one at some stage, possibly when White Knight and Final Fantasy XIII are hitting the shelves until then I'm resisting (don't get me wrong Resistance looks good and I'm liking the look of things like Little Big Planet but they don't quite have that draw yet). I'm also still in a little bit of a huff over the whole European Backwards Compatibility thing.

I pondered this for a while, then I finally did some counting. Roughly 80% of my PS1 and 70% of my PS2 games have any level of compatibility with 40% of both having a "no problems" compatibility level. This compares to my XBox 360's 60% compatibility with original XBox games (though that suggests that all those games work without problems). My DS is 100% compatible with my GBA (though you can't use multiplayer anymore) and if I had a Wii then that's apparently 100% compatible with my GameCube titles (which there are a few that are awesome). Cynical "the Wii is two GameCube's" remarks are fine, go knock yourself out. Well done Nintendo anyway.

I've come to realise that the percentage of games working isn't really as important as what games work. There are certainly a few titles I'll probably never return to and a few that I'd really like to see work. I think the XBox 360 is in a really strange position given there is no way to transfer your save games to it. I haven't completed Call of Cthulhu: Dark Corners of the Earth, for example, just because I can't be bothered starting it again and I can't be bothered using my original XBox to play it on. I own PGR3 but I liked PGR2 for similar reasons to what Endie outlined. I'm also bothered by the fact that the latter two Prince of Persia titles don't work. That series is awesome and people should have the chance to revisit it later down the line (also with the classic Prince Of Persia coming out on XBox Live Arcade then people might pick up the rest of the series).

The PS3 allows me to copy all my save games across, which is great. As much as I love many of the Final Fantasy games I don't want to start them from scratch again. Its backwards compatibility bothers me though. I guess, in part, because it was promised in the first place and for Europe to become some forgotten third market doesn't really make me feel like I should care about the console. Sony is part right, a new console is about the next-gen games but there are some gems in the PS1 and PS2 collection that should not be so lightly forgotten about. The lack of Shadow Hearts bothers me. I'm also really not convinced about this Should play on PLAYSTATION®3 with noticeable issues rating Sony has. Noticeable, does that mean that very occasionally the text goes a bit crazy or that most of the type you can't play the game? Finally you've got to love their advice:

  • You avoid connecting any non-essential USB peripherals to your PS3
  • You avoid the use of "60Hz" and network modes (which may experience noticeable graphical corruption not present in the main game)
  • You should skip optional FMV sequences (a small number of games have graphical corruption in one or more video sequences).

Seriously? So I shouldn't run it at the native refresh of my TV, I should unplug everything from the PS3 and, if I can, I should skip any of those optional story telling cutscenes. Thanks for the advice!